Review for: PAC-MAN
For those not acquainted with the premise of the game (or perhaps also unfamiliar with the wheel or the discovery of fire), the player controls Pac-Man, a very hungry yellow blob, as he attempts to eat dots scattered about a maze all the while avoiding getting devoured himself by evil ghosts. By grabbing energizers at the corners of the maze, the ghosts become vulnerable and can subsequent fodder for Pac-Man’s snapping jaws.
Eating them in sequence yields more points, but it is not necessary for completing the level. Once all the dots are eaten, the level is cleared, and a new round begins. Unfortunately, other than the game speed increasing and the duration of the energizers decreasing, there is no variation from one stage to the next.
Of course, the game was the first of its kind and it would be silly to fault it for not having varying maze design like its successor, Ms. PAC-MAN. Nevertheless, when reviewing old school releases such as this, one must look at the big picture: while a faithful port to the arcade original, there isn’t anything that really beckons you to play it. There are even web-based Pac Man clones that can be accessed through the very internet browser you’re reading this with. Alternatively, the controls are very tight and rewarding, so that’s a plus.